Gamemasters · AI Wizard

Generate Objects with the AI Wizard

Use the AI Wizard to draft a node's checks, questions, paths, nodes or vocabulary, review the draft on the canvas, then save. Generations keep running in the background.

Requires PatronRole: House owner or Editor

Verified against app build 2f427ecbd · 2026-10-07

The AI Wizard drafts content for you inside the Campaign Builder: a node’s checks, a batch of questions, a path skeleton, vocabulary, and more. You stay in control: everything lands as a reviewable draft that you save (or discard) explicitly, and every save leaves a restore point you can go back to.

Subscription

Requires Patron or higher.

AI generation unlocks on the Patron tier. On Free, opening the wizard shows an upgrade prompt: “Curriculum planning is part of a Patron subscription … Building by hand stays free.” Monthly credit scales by tier — Patron 100 credits, Lord 350 credits, Enterprise pooled. Credit arrives on your renewal date and builds up — whatever you don’t spend stays in your balance, up to 2 months’ worth of your monthly credit.

Generate and save

  1. Open the AI Wizard

    In the Builder, tap AI Wizard in the app bar (or in the unit’s ⋮ menu). A session opens — as a side panel on tablet/desktop, or a draggable bottom sheet on mobile. Its header carries a hide arrow, the word Wizard, and the scope button, which fills the rest of the row. Under it, two tabs: Chat and History.

    The wizard opens with a greeting naming what it is pointed at, and the session takes its name from the same place — Campaign Wizard at campaign scope, Node Wizard inside a node.

    The wizard opens scoped to the whole campaign, offering one card per thing it can make.verified @ 2f427ecbd
  2. Check the scope

    The scope button names the exact thing the next request will act on — the campaign’s framing concept, a path’s 1. guiding question, or a node’s 1A. learning objective, truncated to fit. Tap it for a hierarchical menu of the whole campaign and re-target from there; switching scope spends no credit.

    Scope decides what the wizard can make: campaign → paths with their nodes, vocabulary, and every node’s checks; path → nodes and vocabulary; node → checks and questions. There is no course scope — the widest the wizard goes is one unit, so a House with four campaigns is four runs.

    Where the credit badge lives

    A slim band under the header reports what the session has spent and produced — how much credit you have left, and dots counting the draft’s additions, edits and deletions. It appears only when there is something to report, so a fresh session on an unlimited account shows no band at all.

  3. Pick a starter card

    The wizard offers one card per thing it can make at this scope. Each card names the outcome and, underneath, exactly how much it touches:

    At a nodeWhat it makes
    Weave Interactive ChecksChecks with dialogue, by count
    Design Assessment QuestionsPractice questions, by count and type
    Fill this node with contentChecks and questions in one pass

    At path scope the cards read Add nodes to this path (learning objectives only — content comes later) and Draft vocabulary terms.

    At campaign scope the cards are Outline the paths and nodes, Draft vocabulary terms and Write every node’s checks. Depth is a pill on the staged sentence rather than a second card. See Generate a whole campaign.

    Ask the wizard to plan sits alongside all of these as a different route — see below.

    One tap stages the card. The cards are then replaced by a single receipt line wearing the title you picked, with a ✕ to back out.

  4. Set the numbers, then send

    Staging a card reveals a fill-in-the-blanks sentence with the counts as tap-to-edit pills — at a node, “I desire 3 checks, 4 questions for this node.” The pills are how you size the run, so they are also how you control what it costs. The checks pill can also pin the kind of focus the checks start from.

    Guidance is optional and rides in the field below (“checks with speaker voice and dialogue”). Along its bottom sit Context & settings (tune), Attach sources (paperclip), a help icon, and send.

    Generation runs — the app-bar die rolls — and the new items land on the canvas with a pending review badge, applied inline with no extra tap.

  5. Review the draft

    The assistant bubble gives a coaching summary, optional Next steps, and a changelog of what was added or changed. New items are badged on the canvas; open any to preview, edit in place (no credit), or delete.

    Review coaching and the inline changes before saving.verified @ 2f427ecbd
  6. Refine or save

    To revise, type what you want changed in the field — “Describe a change — I’ll revise this draft…” — and send. To keep the draft, tap Save: inserts, updates and deletes are written in one transaction (deletions are gated by a confirm dialog). Discard throws the draft away. After saving you get a Saved to: <target> receipt with a count line.

Undo, restore points and Trash

Three safety nets, from smallest to largest:

  • Step back undoes the wizard’s last move inside the session. The wizard keeps the last 10 moves, and the chip says what stepping back would change.
  • Undo this save sits on the receipt after a save. Every AI save takes a restore point first, so this puts the campaign back as it was before that save. Older restore points (the last 10) are under Restore points in the unit’s ⋮ menu.
  • Trash holds what a save deleted. Those items wait 30 days, with their students’ progress.

All three are described in Trash, restore points and undoing a delete.

You can leave: generations run in the background

A generation keeps running after you close the wizard or move to another part of the builder. When it ends while you aren’t watching, a Wizard finished notice lands in your inbox, and the AI Wizard die in the app bar shows a count of the generations waiting on you (ready to review, or needing attention).

The History tab lists this unit’s generations, newest activity first. A row is one wizard session at one scope: where it was pointed (path › node, or Whole campaign), when, and its status — Queued, Running, Waiting on Google, Ready to review, Needs attention, Saved or Discarded. Tap a row to move the builder to that scope with the drawer on that session; a discarded draft is restored first (“Tap to restore this draft”). If a session is already active there, you’re offered Open the active session instead. It shows only this unit’s generations: a collaborator’s are their own.

Three generations can run at a time. A fourth is refused with “You already have 3 generations running. Let one finish, or stop one, then start this again.” A higher plan does not raise this limit.

History lists this unit's generations. Tap one to open it.verified @ 2f427ecbd

Or ask the wizard to plan

The starter cards go straight to a draft. Ask the wizard to plan takes the long way round, and it is the better route when you are not yet sure what you want: describe the change in words, and the wizard studies what is already there and comes back with a numbered list of proposed steps — nothing changes until you approve it.

Each step is an editable directive you can rewrite, and each has a ✕ that drops it from the plan. Below them sit Step back, Dismiss, and Approve, which carries the count of steps you kept. Typing in the chat field while a plan is on screen asks a question rather than replacing the plan, so your edits are safe.

Approving is what spends the generation. Generate a whole campaign with the wizard walks through the plan gate with a screenshot.

Common stops

  • Free tier: the wizard shows its upgrade prompt, and the server refuses with “Upgrade to Patron to unlock AI content generation.”
  • Out of credit: the request is stopped before it starts, with “This needs about … AI credits and you have … available. Your allowance tops up on your renewal date, or add a credit pack any time.” Its View Plans shortcut opens the Subscription screen, where you can buy a credit pack.
  • Enterprise pool used up: “Your organization has reached its weekly AI credit quota … Contact your administrator.”
  • Lapsed subscription: “Your subscription is not active. Please update your payment method.”
  • Three already running: finish or stop one first.
  • A segment failed: a Retry chip appears on the failing section; the rest still saved.
  • Resuming: reopening an in-progress session may offer Resume / Start Fresh.